Fly Settings

Modify Fly Settings if appropriate.


Table of Contents


Function of the Setting

The Fly Settings Section includes various Settings to make using Fly better on the Region Map.
It allows you to:

  • use quick fly
  • fly to other regions
  • quick travel instead

CanFlyFromTownMap

Use this Setting to enable or disable using Fly on the Region Map (Pokegear or Item only). This Setting does not effect using the Field Move Fly.


Example v3.0.0+ (Essentials v21.1+)

1
CanFlyFromTownMap = true

Example ≤ v2.7.0 (Essentials v20.1)

1
CAN_FLY_FROM_TOWN_MAP = true

Possible Values

  • true = Player can use Fly on the Region Map.
  • false = Player cannot use Fly on the Region Map. (Only through the Field Move Fly.)

CanQuickFly

Use this Setting to enable or disable the Quick Fly Feature on the Region Map. Quick Fly provides a menu with the available fly locations you can fly to and makes finding the wanted destination a lot easier.


Example v3.0.0+ (Essentials v21.1+)

1
CanQuickFly = true

Example ≤ v2.7.0 (Essentials v20.1)

1
CAN_QUICK_FLY = true

Possible Values

  • true or 0 = Qucik Fly can be used.
  • false or -1 = Quick Fly cannot be used.
  • Switch ID = Quick Fly can only be used when the Game Switch is ON.

QuickFlyButton

Use this Setting to set which button needs to be pressed to activate the Quick Fly function while in the Fly Mode on the Region Map.


Example v3.0.0+ (Essentials v21.1+)

1
QuickFlyButton = Input::JUMPUP

Example ≤ v2.7.0 (Essentials v20.1)

1
QUICK_FLY_BUTTON = Input::JUMPUP

Possible Values

  • Input::JUMPUP = The Game Button.
Hint

You may set this to any game button except USE and BACK because this feature can only be used on the Fly Mode of the Region Map and won't collide with any other Button Feature triggers.

AutoCursorMovement

Use this Setting to whether or not make the cursor move to the selected location on the Quick Fly Menu (before confirming the selected location).


Example v3.0.0+ (Essentials v21.1+)

1
AutoCursorMovement = true

Example ≤ v2.7.0 (Essentials v20.1)

1
AUTO_CURSOR_MOVEMENT = true

Possible Values

  • true = The Cursor will move on location selecting.
  • false = The Cursor will move on location confirming.

AllowFlyToOtherRegions

Use this Setting to whether or not allow flying from 1 Region to another.


Example v3.0.0+ (Essentials v21.1+)

1
AllowFlyToOtherRegions = true

Example ≤ v2.7.0 (Essentials v20.1)

1
ALLOW_FLY_TO_OTHER_REGIONS = true

Possible Values

  • true = The player is allowed to fly to another Region.
  • false = The player is not allowed to fly to another Region.

FlyToRegions

Use this Setting to set from which Regions you can Fly to another Region.


Example v3.0.0+ (Essentials v21.1+)

1
FlyToRegions = {
2
:Essen => [1, 3],
3
:Tiall => [0, 3]
4
}

Example ≤ v2.7.0 (Essentials v20.1)

1
FLY_TO_REGIONS = {
2
:Essen => [1, 3],
3
:Tiall => [0, 3]
4
}

Possible Values

  • :Essen = Region name
    • [1, 3] = The Region IDs you can fly to from the Essen Region.

LocationFlyToOtherRegion

Use this Setting to specify from which Game Maps you can fly to another Region.


Example v3.0.0+ (Essentials v21.1+)

1
LocationFlyToOtherRegion = {
2
:Essen => {
3
"Route 8" => [1, 3],
4
"Ingido Plateau" => [3]
5
},
6
:Tiall => {
7
"Tiall Region" => [0, 3]
8
}
9
}

Example ≤ v2.7.0 (Essentials v20.1)

1
LOCATION_FLY_TO_OTHER_REGION = {
2
:Essen => {
3
"Route 8" => [1, 3],
4
"Ingido Plateau" => [3]
5
},
6
:Tiall => {
7
"Tiall Region" => [0, 3]
8
}
9
}

Possible Values

  • :Essen = Region name.
    • "Route 8" = Name of the Game Map.
      • [1, 3] = an Array of Region IDs.
  • :Tiall = Region name.
    • "Tial Region" = Name of the Game Map.
      • [0, 3] = an Array of Region IDs.

QuickTravelInsteadOfFly

Use this Setting to have the Fly Feature act like Quick Travel instead. This will then disable the Fly animation after confirming the Fly Location.

1
QuickTravelInsteadOfFly = false

Possible Values

  • true = Quick Travel will be used. No Fly Animation will be triggered.
  • false = Normal Fly will be used. Fly Animation will be triggered.