Fake Locations

Manipulate the Map Position of certain Game Maps.


Function of the Setting

The Fake Locations Settings Section includes a single Setting. It allows you to set, in combination with a Game Variable, a different Map Position than it would be defined in the Map_Metadata.txt PBS file. If there's no match found, the default value from the PBS file will be used.


Example v3.0.0+ (Essentials v21.1+)

1
FakeRegionLocations = {
2
14 => {
3
98 => {
4
1 => [1, 1, 1],
5
2 => [0, 2, 2]
6
},
7
99 => {
8
2 => [1, 5, 5]
9
}
10
},
11
70 => {
12
98 => {
13
3 => [1, 3, 3]
14
},
15
99 => {
16
1 => [0, 4, 4]
17
}
18
}
19
}

Example ≤ v2.7.0 (Essentials v20.1)

1
FAKE_REGION_LOCATIONS = {
2
14 => {
3
98 => {
4
1 => [1, 1, 1],
5
2 => [0, 2, 2]
6
},
7
99 => {
8
2 => [1, 5, 5]
9
}
10
},
11
70 => {
12
98 => {
13
3 => [1, 3, 3]
14
},
15
99 => {
16
1 => [0, 4, 4]
17
}
18
}
19
}

Possible Values

Each Item you add here must exist out of a

  • Game Map ID followed by => { }
    • Game Variable ID followed by => { }
      • Game Variable Value followed by =>
        • Map Position as an array [RegionID, Xpos, Ypos]