ChoiceKickText
How to use and define various ChoiceKickText speeches.
The ChoiceKickText determines what the Vending Machine will say when (only if stuckChance and kickChance are given) being asked to kick the machine to get the stuck items out (eventually).
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the ChoiceKickText, use this structure:
1
ChoiceKickText: [
2
"Oh no! {1} of your {2} got stuck! Do you want to kick the machine?"
3
]
Placeholder Reference
{1}= Amount of items stuck — e.g.,2{2}= item's name (plural) — e.g.,"Potions"
