NoKickText
How to use and define various NoKickText speeches.
The NoKickText determines what the Vending Machine will say when you don't want to kick.
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the NoKickText, use this structure:
1
NoKickText: [
2
"Looks like you don't mind wasting your {1}! ({2})"
3
]
Placeholder Reference
{1}= used currency — e.g.,"money"{2}= total price of items remaining stuck — e.g.,"$400"
