OverchargeText

How to use and define various OverchargeText speeches.


The OverchargeText determines what the Vending Machine will say when using an overcharge on the items.


As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.


To define the OverchargeText, use this structure:

1
OverchargeText: [
2
"Ow, you have to pay an overcharge of {1}% on all {2}s!"
3
]

Placeholder Reference

  • {1} = Overcharge amount — e.g., 11
  • {2} = value of type parameter — e.g., "item"
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OverchargeText